/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package BoardGameLanguage.facade;

import org.eclipse.emf.ecore.EClass;
import org.eclipse.emf.ecore.EOperation;
import org.eclipse.emf.ecore.EPackage;

/**
 * <!-- begin-user-doc -->
 * The <b>Package</b> for the model.
 * It contains accessors for the meta objects to represent
 * <ul>
 *   <li>each class,</li>
 *   <li>each feature of each class,</li>
 *   <li>each operation of each class,</li>
 *   <li>each enum,</li>
 *   <li>and each data type</li>
 * </ul>
 * <!-- end-user-doc -->
 * @see BoardGameLanguage.facade.FacadeFactory
 * @model kind="package"
 * @generated
 */
public interface FacadePackage extends EPackage {
	/**
	 * The package name.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	String eNAME = "facade";

	/**
	 * The package namespace URI.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	String eNS_URI = "http://www.moflon.org/BoardGameLanguage.facade";

	/**
	 * The package namespace name.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	String eNS_PREFIX = "BoardGameLanguage.facade";

	/**
	 * The singleton instance of the package.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	FacadePackage eINSTANCE = BoardGameLanguage.facade.impl.FacadePackageImpl
			.init();

	/**
	 * The meta object id for the '{@link BoardGameLanguage.facade.impl.BoardGameUtilsImpl <em>Board Game Utils</em>}' class.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @see BoardGameLanguage.facade.impl.BoardGameUtilsImpl
	 * @see BoardGameLanguage.facade.impl.FacadePackageImpl#getBoardGameUtils()
	 * @generated
	 */
	int BOARD_GAME_UTILS = 0;

	/**
	 * The number of structural features of the '<em>Board Game Utils</em>' class.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 * @ordered
	 */
	int BOARD_GAME_UTILS_FEATURE_COUNT = 0;

	/**
	 * The operation id for the '<em>Create All Fields</em>' operation.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 * @ordered
	 */
	int BOARD_GAME_UTILS___CREATE_ALL_FIELDS__BOARD = 0;

	/**
	 * The number of operations of the '<em>Board Game Utils</em>' class.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 * @ordered
	 */
	int BOARD_GAME_UTILS_OPERATION_COUNT = 1;

	/**
	 * Returns the meta object for class '{@link BoardGameLanguage.facade.BoardGameUtils <em>Board Game Utils</em>}'.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @return the meta object for class '<em>Board Game Utils</em>'.
	 * @see BoardGameLanguage.facade.BoardGameUtils
	 * @generated
	 */
	EClass getBoardGameUtils();

	/**
	 * Returns the meta object for the '{@link BoardGameLanguage.facade.BoardGameUtils#createAllFields(BoardGameLanguage.Board) <em>Create All Fields</em>}' operation.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @return the meta object for the '<em>Create All Fields</em>' operation.
	 * @see BoardGameLanguage.facade.BoardGameUtils#createAllFields(BoardGameLanguage.Board)
	 * @generated
	 */
	EOperation getBoardGameUtils__CreateAllFields__Board();

	/**
	 * Returns the factory that creates the instances of the model.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @return the factory that creates the instances of the model.
	 * @generated
	 */
	FacadeFactory getFacadeFactory();

	/**
	 * <!-- begin-user-doc -->
	 * Defines literals for the meta objects that represent
	 * <ul>
	 *   <li>each class,</li>
	 *   <li>each feature of each class,</li>
	 *   <li>each operation of each class,</li>
	 *   <li>each enum,</li>
	 *   <li>and each data type</li>
	 * </ul>
	 * <!-- end-user-doc -->
	 * @generated
	 */
	interface Literals {
		/**
		 * The meta object literal for the '{@link BoardGameLanguage.facade.impl.BoardGameUtilsImpl <em>Board Game Utils</em>}' class.
		 * <!-- begin-user-doc -->
		 * <!-- end-user-doc -->
		 * @see BoardGameLanguage.facade.impl.BoardGameUtilsImpl
		 * @see BoardGameLanguage.facade.impl.FacadePackageImpl#getBoardGameUtils()
		 * @generated
		 */
		EClass BOARD_GAME_UTILS = eINSTANCE.getBoardGameUtils();

		/**
		 * The meta object literal for the '<em><b>Create All Fields</b></em>' operation.
		 * <!-- begin-user-doc -->
		 * <!-- end-user-doc -->
		 * @generated
		 */
		EOperation BOARD_GAME_UTILS___CREATE_ALL_FIELDS__BOARD = eINSTANCE
				.getBoardGameUtils__CreateAllFields__Board();

	}

} //FacadePackage
